About me
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I'm a game programmer with 7 years of experience with a career in technical design and implementation of dozens of games for PC and mobile. With a deep technical knowledge and analytical mindset, I helped create systems, workflows, and tools for various genres, from the ideation phase to completing published projects. As a fast and enthusiastic learner, I’m highly motivated to explore modern techniques and facilities in the game development industry.
As a mobile developer, I worked on various genres, such as RPG, strategy, tycoon, and endless runner and ...
What do I know?
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Game Engines: Unity, Cocos Creator, Three.js, Love2d
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Languages: C#, JavaScript, Lua, HTML, CSS, TypeScript, Unreal blueprint
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Platforms: iOS, Android, WebGL, Windows
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XR: Virtual and augmented reality integration
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Client-Server: Robust systems development
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OOP: Strong principles and design patterns
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Code Quality: Testable code, unit testing
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Graphics Optimization: Proficient in optimization and debugging
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Version Control: Git experience
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Libraries: Third-party integration
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Collaboration: Effective team player
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Learning: Continual knowledge acquisition
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Playable Ads: Engaging ad creation
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Multiplayer: Unity, network protocols, synchronization
My Experiences
May 2023 - present
Frelance Game developer,
Peak Art Games
Developing multiplayer Virtual Reality (VR) games required more than just technical expertise; it demanded a deep understanding of immersive experiences and network performance. I specialized in crafting VR games that transcended boundaries, offering players an unparalleled journey into virtual worlds. I prioritized robust game architecture and structure to ensure seamless multiplayer functionality, leveraging advanced skills in game engines and programming languages. My focus on global trends and standards guaranteed that each game underwent rigorous evaluation by reputable publishers, ensuring that it met the highest quality benchmarks. With a commitment to pushing the boundaries of VR gaming, I created interactive experiences that captivated and engaged players like never before.
Game developer,
Core Studio
With a comprehensive understanding of SOLID design principles, I consistently applied them to ensure the development of robust and scalable software solutions. This involved meticulously structuring code to enhance maintainability, extendibility, and overall quality. By leveraging SOLID principles, I optimized applications for performance and user engagement, contributing to the success of projects and establishing a reputation for delivering exceptional experiences.
Oct 2021 - May 2023
July 2020 - July 2021
Game developer,
White Designers
Developed a diverse skill set through hands-on experience with multiple game engines, focusing on effective troubleshooting and bug fixing techniques. Additionally, expanded proficiency in asset creation by mastering Unity and Blender for low-poly asset creation, contributing to optimized game performance. Collaborated seamlessly with cross-functional teams, leveraging experience with server-side services and Git for efficient project management and version control.
Game developer,
Sumrand Games
In my previous role as a self-employed game developer, I specialized in creating immersive gaming experiences in both 2D and 3D using Unity. Throughout my journey, I delved into every aspect of game development, mastering diverse skills ranging from game design to programming and asset creation. This hands-on experience not only enhanced my proficiency but also fueled my passion for creating captivating and engaging games that resonated with players.
Feb 2017- Jan 2020
VR Projects
I've always been passionate about exploring new technologies within the gaming industry. I've undertaken several VR projects that were not only exciting but also deeply satisfying for me. I've documented these experiences, and you can watch and enjoy them!
AR Projects
As a game developer passionate about Augmented Reality (AR), I am dedicated to exploring the fusion of real and digital worlds through innovative games. My focus is on leveraging AR to create immersive and interactive experiences that push the boundaries of traditional gaming. I am constantly experimenting with new ideas and technologies in AR, aiming to develop a diverse range of projects from educational apps to complex narrative-driven games.